It seams to be all there but as its a solid modeller aimed at engineers I think most people (including those that sell it) are unaware of what it can do with surfaces and not many SW books cover surfaces that well. ![]() And you can do all the usual things such as knit surfaces together, trim, split etc. You can also also control curvature across surface boundaries. I must admit that I use Maxsurf for my hull creation but I know that SW has many curvature control features such as curvature combs, zebra shading, colour shading, and a checking feature that checks for invalid faces, invalid edges, short edges, minium radius of curvature, maximum edge gap, maximium vertex gap.
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